사용자:TapTheTab/common.js
보이기
참고: 설정을 저장한 후에 바뀐 점을 확인하기 위해서는 브라우저의 캐시를 새로 고쳐야 합니다.
- 파이어폭스 / 사파리: Shift 키를 누르면서 새로 고침을 클릭하거나, Ctrl-F5 또는 Ctrl-R을 입력 (Mac에서는 ⌘-R)
- 구글 크롬: Ctrl-Shift-R키를 입력 (Mac에서는 ⌘-Shift-R)
- 엣지: Ctrl 키를 누르면서 새로 고침을 클릭하거나, Ctrl-F5를 입력.
/** 플러그인 haircut***************************
* 게임 진행에 필요합니다.
* 버전 => 2.0
* 작성자 : [[사용자:Lemminkäinen|Lemminkäinen]]
* JSON => haircut = {"name":"haircut","descript":"게임 진행에 필요합니다.","version":"2.0","local":true,"creat":"Lemminkäinen","state":"머리 자르기/js","executable":true};
*/
function plugin_haircut(){
if($("[data-name='haircut']").length >= 1){
// 이부분에 코드 입력 //
/*Elements Load 시작*/
var cut_res_container=document.getElementById("cut_res_container");
var cut_container=document.getElementById("cut_container");
var cut_linehair=document.getElementById("cut_line");
var cuthair=document.getElementById("cuthair");
/*Load 끝*/
var rand=function(r1,r2){
return Math.floor(Math.random()*r1)+r2;
}
var cut_now=rand(400,600);
var cut_line=rand(200,300);
var cut_initial=cut_now-cut_line;
var cdf=document.getElementById("cut_diff").innerHTML;
var cut_diff=(cdf<=0 || isNaN(cdf) || cdf>2)?(0.5):(Number(cdf));
var cut_speed=cut_now/cut_diff;
var cut_result1=0; var cut_result2=0;
cut_res_container.style.display="none";
cut_container.style.height=cut_now+"px";
cut_linehair.style.height=cut_line+"px";
if(cut_initial<=0) { alert('머리가 너무 짧아 자를 수 없습니다!'); throw("WTF your hair is already short"); }
function cut_again(){
$('#scissors').animate({ top:"100%" },cut_speed,'linear',function(){ $('#scissors').animate({ top:0 },cut_speed,'linear',function(){ cut_again() }); });
}//animate는 자스로 대체하려니 setInterval이나 setTimeout 등으로 해야 하는데 여어어엉 귀찮아서..
cut_again();
function cut_calc(pos){
if(pos<cut_line){
cut_rescalc(pos);
return;
}
cut_now=pos;
cut_speed=cut_now/cut_diff;
cut_container.style.height=cut_now+"px";
cuthair.innerHTML=cut_now;
}
function cut_rescalc(pos){
document.getElementById("cuthair_info").style.display="none";
cut_container.style.display="none";
document.getElementById("cut").style.display="none";
cut_res_container.style.display="block";
cut_result1=(100*(1-(cut_now-cut_line)/cut_initial));
cut_result2=(100*(pos/cut_line));
document.getElementById("cut_result1").innerHTML=cut_result1;
document.getElementById("cut_result2").innerHTML=cut_result2;
var cut_stories1=document.getElementsByClassName("cut_story");
var cut_stories2=document.getElementsByClassName("cuts_story");
if(cut_result1===0){ cut_stories1[0].style.display="block"; document.getElementById('cuts_story').style.display="none"; }
else if(cut_result1<90){ cut_stories1[1].style.display="block"; }
else if(cut_result1<95){ cut_stories1[2].style.display="block"; }
else if(cut_result1<98){ cut_stories1[3].style.display="block"; }
else if(cut_result1<=100){ cut_stories1[4].style.display="block"; }
/* story2 (cut_result2, cuts) */
if(cut_result2<90){ cut_stories2[0].style.display="block"; }
else if(cut_result2<95){ cut_stories2[1].style.display="block"; }
else if(cut_result2<98){ cut_stories2[2].style.display="block"; }
else if(cut_result2<=100){ cut_stories2[3].style.display="block"; }
}
$('#cut').click(function(){ cut_calc($('#scissors').position().top ); });//addEventListener...그냥 생각하길 관두고
// 여기까지 코드 입력 //
}
}
$( plugin_haircut );
/* haircut 끝 */
/** 플러그인 uncytick***************************
* 게임 실행용 플러그인
* 버전 => 1.0.0
* 작성자 : [[사용자:BANIP|BANIP]]
* JSON => uncytick = {"name":"uncytick","descript":"게임 실행용 플러그인","version":"1.0.0","local":true,"creat":"BANIP","state":"사용자:BANIP/틱택토 live/플러그인","executable":true};
*/
function plugin_uncytick(){
if($("[data-name='uncytick']").length >= 1){
// 이부분에 코드 입력 //
jQuery.getScript("https://socket-io-chat.now.sh/socket.io/socket.io.js")
.done(function(){
var Socket = /** @class */ (function () {
function Socket(url, username) {
if (username === void 0) { username = Math.random().toString(); }
this.username = username;
this.socket = io(url);
this.defineJoin();
this.bindSocketListener();
}
Socket.prototype.defineJoin = function () {
this.socket.emit("join", { username: this.username });
};
Socket.prototype.bindSocketListener = function () {
var _this = this;
var socket = this.socket;
socket.on("newuser", function (_a) {
var username = _a.username;
Chat.server(username + "\uB2D8\uC774 \uB4E4\uC5B4\uC654\uC5B4\uC694.");
});
socket.on("passuser", function (_a) {
var username = _a.username;
Chat.server(username + "\uB2D8\uC774 \uB098\uAC14\uC5B4\uC694.");
});
socket.on("getuserlist", function (data) {
var buttonClickListener = function ($li, username, id) {
socket.emit("requestjoin", { targetId: id });
$(".activePull").removeClass();
$li.addClass("activePull");
Chat.server(username + "에게 게임신청을 했어요.");
};
var $lis = data
.map(function (userData) {
if (userData == null)
return;
var username = userData.username, id = userData.id;
var $li = $("<li />")
.text(username)
.data("id", id);
if (username != _this.username) {
var $button = $("<button>").text("게임 신청").addClass("btn-request");
$button.click(function () { return buttonClickListener($li, username, id); });
$li.append($button);
}
return $li;
});
$("#userlist").html($lis);
});
socket.on("servermessage", function (data) {
Chat.server(data.message);
});
socket.on("receivemessage", function (data) {
Chat.client(data.username, data.message);
});
socket.on("gamestart", function (_a) {
var enemyUsername = _a.enemyUsername;
var canStartGame = _this.game == undefined || _this.game.isGameEnd == true;
if (canStartGame) {
_this.game = new Game(socket, _this.username, enemyUsername);
}
else {
Chat.server(_this.game.enemyUsername + "\uACFC\uC758 \uAC8C\uC784\uC774 \uC544\uC9C1 \uB05D\uB098\uC9C0 \uC54A\uC558\uC5B4\uC694.");
}
});
};
return Socket;
}());
var Chat = /** @class */ (function () {
function Chat() {
}
Chat.server = function (message) {
var $li = $("<li></li>").text(message);
$("#messages").append($li);
Chat.moveBottom();
};
Chat.client = function (username, message) {
var $li = $("\n <li>\n <span class='username' /> : <span class='message'>\n </li>");
$li.find(".username").text(username);
$li.find(".message").text(message);
$("#messages").append($li);
Chat.moveBottom();
};
Chat.moveBottom = function () {
$("#messages").scrollTop($("#messages")[0].scrollHeight);
};
return Chat;
}());
var Game = /** @class */ (function () {
function Game(socket, username, ememyusername) {
this.socket = socket;
this.isGameEnd = false;
this.enemyUsername = ememyusername;
Chat.server(ememyusername + "과의 게임이 시작되었어요!");
$(".btn-request").fadeOut();
var bindClick = function ($target, axis) {
var x = axis[0], y = axis[1];
$target.text("H").click(function () {
console.log([x, y]);
socket.emit("draw", {
axis: [x, y]
});
});
};
$("#gamepan").slideDown().find("> div")
.each(function (x) {
$(this).find("> a").each(function (y) { bindClick($(this), [x, y]); });
});
this.bindSocketListener();
}
Game.prototype.bindSocketListener = function () {
var socket = this.socket;
var self = this;
socket.on("renewgamepan", function (_a) {
var gamepan = _a.gamepan;
gamepan.forEach(function (hori, x) {
return hori.forEach(function (cell, y) {
var textType = {
"1": "O",
"0": "H",
"-1": "X",
};
var text = textType[cell];
$("#gamepan").find("div").eq(x).find("a").eq(y)
.data("x", x).data("y", y)
.text(text);
console.log(x, y);
});
});
});
socket.on("gameend", function (_a) {
var state = _a.state;
var hideGamePan = function () { return $("#gamepan").slideUp(); };
var messageType = {
"win": "게임 승리!! 축하드려요!",
"lose": "윽... 져버렸네요...",
"draw": "비겼어요!",
};
var endMessage = messageType[state];
Chat.server(endMessage);
$(".btn-request").fadeIn();
setTimeout(hideGamePan, 3000);
self.isGameEnd = true;
self.removesocketListener();
});
};
Game.prototype.removesocketListener = function () {
$("#gamepan").find("a").off("click");
this.socket.off("gameend").off("renewgamepan");
};
return Game;
}());
var gamehtml = '<div id="gamepan"><div><a></a><a></a><a></a></div><div><a></a><a></a><a></a></div><div><a></a><a></a><a></a></div></div><div class="wrap"><ul id="userlist" class="scrollbox"></ul><ul id="messages" class="scrollbox"></ul><input id="chat" placeholder="메세지를 입력하세요..."/></div>';
$("#gamewindow").html(gamehtml);
var thisSocket = new Socket("https://banip.tk" + "/uncytt",mw.config.values.wgUserName);
$("#chat").keypress(function (e) {
if (e.key === "Enter" && $(this).val() != "") {
thisSocket.socket.emit("sendmessage", { message: $(this).val() });
$(this).val("");
}
});
});
// 여기까지 코드 입력 //
}
}
$( plugin_uncytick );
/* uncytick 끝 */